Portal:Video games
Portal maintenance status: (April 2019)
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The Video Games Portal
A video game, also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer (PC) games; the latter also encompasses LAN games, online games, and browser games. More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)
Featured articles – load new batch
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Image 1Final Fantasy XIII-2 is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It was released in 2011 in Japan and 2012 in North America and PAL regions, and was ported to Windows in 2014. XIII-2 is a direct sequel to the 2009 role-playing game Final Fantasy XIII and part of the Fabula Nova Crystallis subseries. It includes modified features from the previous game, including fast-paced combat and a customizable "Paradigm" system to control which abilities are used by the characters, and adds a new system that allows monsters to be captured and used in battle. The game's plot features a heavy time travel element, allowing the player to jump between different times at the same location or different places at the same time. Lightning, the protagonist of the original game, has disappeared into an unknown world. Her younger sister Serah Farron and Noel Kreiss journey through time in an attempt to find her.
Development of Final Fantasy XIII-2 began in early 2010 and lasted about one and a half years. The game was unveiled at the Square Enix 1st Production Department Premier in January 2011. Many of the key designers remained in their roles from the previous game, and developer tri-Ace was hired to help with the game's design, art, and programming. The development team wanted to exceed Final Fantasy XIII in every aspect while making the story's tone more dark and mysterious than the previous game. The game builds upon the Paradigm Shift battle system used in XIII and includes a less linear overall design.
Final Fantasy XIII-2 received critical acclaim in Japan and generally positive reviews from Western video game journalists. Though praised for its gameplay, lack of linearity, and graphics, the game's story was criticized as weak and confusing. The game was the fifth-best selling game of 2011 in Japan, and sold 3.1 million copies worldwide by January 2013. A sequel, Lightning Returns: Final Fantasy XIII, was released in 2013 in Japan and 2014 worldwide. (Full article...) -
Image 2OneShot is a puzzle-adventure game developed by the indie studio Future Cat and published by Degica. Based on a free version made in 2014, it was released for Windows on December 8, 2016. A reworked console adaptation, OneShot: World Machine Edition, was released for Nintendo Switch, PlayStation 4, and Xbox One on September 22, 2022, and for PC alongside the original version in September 2024.
OneShot's gameplay and plot break the fourth wall and involve metafictional elements. Many puzzles involve interacting with the computer's operating system outside the game. Narratively, the player is separate from the protagonist, Niko. The latter arrives in a world without sunlight and aims to restore it by replacing its sun, a lightbulb, at the top of a tower.
OneShot was developed in RPG Maker XP. The game received positive reviews from critics, who praised the story, art, and metafictional aspects of gameplay, including the relationship between the player and Niko. In 2017, the game was nominated for the "PC Game of the Year" category at the Golden Joystick Awards. (Full article...) -
Image 3Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.
Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by John Romero and Sandy Petersen. Id published Doom as a set of three episodes under the shareware model, marketing the full game by releasing the first episode free. A retail version with an additional episode was published in 1995 by GT Interactive as The Ultimate Doom.
Doom was a critical and commercial success, earning a reputation as one of the best and most influential video games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities. It led to an array of imitators and clones, as well as a robust modding scene and the birth of speedrunning as a community. Its high level of graphic violence led to controversy from a range of groups. Doom has been ported to a variety of platforms both officially and unofficially and has been followed by several games in the series, including Doom II (1994), Doom 64 (1997), Doom 3 (2004), Doom (2016), Doom Eternal (2020), and Doom: The Dark Ages (2025), as well as the films Doom (2005) and Doom: Annihilation (2019). (Full article...) -
Image 4Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum to the Xbox 360—and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare's major and unreleased games.
The compilation was one of several ideas Rare considered to celebrate its 30th anniversary. Inspired by fans, upcoming Xbox One backward compatibility features, and a desire to link Rare's past and future, the company sorted through 120 games to choose those that best represented its oeuvre. It prioritized games with characters and environments original to the company. Rare incorporated four hardware emulators in the package, and worked with its parent company, Microsoft, to use its then-unannounced Xbox 360 emulation. Rare Replay released worldwide as an Xbox One exclusive on August 4, 2015.
Rare Replay's reviews were generally favorable. Critics appreciated the package's design and craft and called the release a new pinnacle for compilation releases. They commended its "rewind" and Snapshot features, but criticized technical issues in the Xbox 360 emulation and game installation. Among its games, reviewers preferred Rare's Nintendo 64 games, especially Blast Corps, and disliked Perfect Dark Zero, Grabbed by the Ghoulies, and the Spectrum games. Some outlets lamented the absence, due to licensing issues, of the Donkey Kong Country series and GoldenEye 007, while others thought the package was fine without them. Critics deemed the archival game content and developer interviews as among the compilation's best features, but were upset to see the content hidden behind time-consuming in-game challenges. Rare Replay became Rare's first United Kingdom all-formats charts bestseller since Banjo-Kazooie in 1998. (Full article...) -
Image 5Final Fantasy VIII, a 1999 role-playing video game by Squaresoft, features "SeeD", an elite group of mercenaries, as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its release, it had earned more than US$50 million in sales, making it the fastest selling Final Fantasy title at the time. The game has shipped 8.15 million units worldwide as of March 2003. Additionally, Final Fantasy VIII was voted the 22nd-best game of all time by readers of Famitsu in 2006. The game's characters were created by Tetsuya Nomura, and were the first in the series to be realistically proportioned in all aspects. This graphical shift, as well as the cast itself, has received generally positive reviews from gaming magazines and websites.
The six main playable characters in Final Fantasy VIII are Squall Leonhart, a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart; Quistis Trepe, an instructor with a serious yet patient attitude; Zell Dincht, an energetic martial artist with a fondness for hot dogs; Selphie Tilmitt, a cheerful girl who loves trains and flies the airship Ragnarok; and Irvine Kinneas, a marksman and womanizer who uses his charm to mask his insecurities. Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in "flashback" sequences; SeeD cadet-turned-antagonist Seifer Almasy; and sorceress Edea Kramer. The main antagonist is Ultimecia, a sorceress from the future who wishes to compress time. (Full article...) -
Image 6Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.
Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen.
Wolfenstein 3D was a critical and commercial success and is considered one of the greatest video games ever made. It garnered numerous awards and sold over 250,000 copies by the end of 1995. It has been termed the "grandfather of 3D shooters", and is widely regarded as having helped popularize the first-person shooter genre and establishing the standard of fast-paced action and technical prowess for many subsequent games in the genre, as well as showcasing the viability of the shareware publishing model at the time. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. Id Software never returned to the series, but did license the engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in the Wolfenstein series have been developed by other companies since 2001. (Full article...) -
Image 7Jill Valentine is a character in Resident Evil (Biohazard in Japan), a survival horror video game series created by the Japanese company Capcom. She was introduced as one of the two player characters in the original Resident Evil (1996), alongside her partner Chris Redfield, as a member of the Raccoon City Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit. Jill and Chris fight against the Umbrella Corporation, a pharmaceutical company whose bioterrorism creates zombies and other bio-organic weapons, and later become founding members of the United Nations' Bioterrorism Security Assessment Alliance (BSAA).
Jill is the protagonist of several Resident Evil games, novelizations, films, and has also appeared in other game franchises including Marvel vs. Capcom, Project X Zone, Teppen, and Dead by Daylight. In later games, such as the 2002 Resident Evil remake, The Umbrella Chronicles (2007), Resident Evil 5 (2009), and The Mercenaries 3D (2011), her features were based on Canadian model and actress Julia Voth. Several actresses have portrayed Jill, including Sienna Guillory and Hannah John-Kamen in the live-action Resident Evil films.
Video game publications described Jill as among the most popular and iconic video game characters, and praised her as the most likable and consistent Resident Evil character. She has received both acclaim and criticism with regard to gender representation in video games. Several publications praised the series for its portrayal of women and considered Jill significantly less sexualized than other female game characters; she was also cited as an example of a female character who was as competent and skilled as her male counterparts. Others argued she was weakened as a protagonist by attributes that undermined her role as a heroine, specifically an unrealistic body shape that did not reflect her military background; some of her overtly sexualized costumes have also been criticized. (Full article...) -
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Wii Sports is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The game was released in North America along with the Wii on November 19, 2006, and in Japan, Australia, and Europe the following month. It was included as a pack-in game with the console in all territories except Japan, making it the first sports game included with the launch of a Nintendo system since Mario's Tennis for the Virtual Boy in 1995. The game was later released on its own as part of the Nintendo Selects collection of games.
Wii Sports is a collection of five sports simulations designed to demonstrate the motion-sensing capabilities of the Wii Remote. The five sports included are tennis, baseball, bowling, golf, and boxing. Players use the Wii Remote to mimic actions performed in real-life sports, such as swinging a tennis racket or rolling a bowling ball. The rules for each game are simplified to make them more accessible to new players. The game also features training and fitness modes that monitor players' progress in the sports.
Wii Sports was well-received by critics and audiences, and is considered one of the greatest games of all time. It was also a commercial success, selling 82 million copies worldwide, becoming the best-selling Nintendo video game, as well as the third-best-selling video game of all time and the best-selling game exclusive to one console. It has been featured on television in Wii commercials, news reports, and other programming. The game has become a popular means for social gatherings and competitions among players of varying ages. (Full article...) -
Image 9The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it.
The Flood's design and fiction were led by Bungie artist Robert McLees, who used unused concepts from the earlier Bungie game Marathon 2. The setting of the first game, the ringworld Halo, was stripped of many of its large creatures in order to make the Flood's surprise appearance more startling. Bungie environment artist Vic DeLeon spent six months of pre-production time refining the Flood's fleshy aesthetic and designing the organic interiors of Flood-infested spaceships for Halo 3.
The player's discovery of the Flood in Halo: Combat Evolved is a major plot twist, and was one of the surprises reviewers noted positively. The Flood's return in Halo 2 and Halo 3 was less enthusiastically praised. Reaction to the Flood has varied. While some critics have described the Flood as derivative or clichéd, others have ranked it among the greatest video game villains. (Full article...) -
Image 10Castlevania: Dawn of Sorrow is a 2005 action role-playing game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor. Dawn of Sorrow was commercially successful. It sold more than 15,000 units in its first week in Japan and 164,000 units in the United States during the three months after its initial release.
Dawn of Sorrow continues the story of Aria of Sorrow: Dracula has been defeated, with his powers assumed by his reincarnation, Soma Cruz. With the help of his allies, Soma avoids becoming the new dark lord. A cult forms to bring forth a new one by killing Soma. Soma and his allies move to ensure that does not happen.
Dawn of Sorrow incorporates many features from earlier Castlevania games: the combination of elements from platform games and role-playing video games, the "Tactical Soul" system featured in Aria of Sorrow and a dark, gothic atmosphere. Dawn of Sorrow introduces gameplay elements, like the "Magic Seal" system, which requires the use of the DS stylus to draw a pattern to defeat powerful enemies, a distinctive anime character design, and a multiplayer mode, where two players compete for fastest times on a prerendered level. The game received high scores from many video game publications, and was considered one of the best games on the Nintendo DS for 2005. The game was re-released in Japan in June 2006, and later in North America during 2007 as part of the "Konami the Best" line. (Full article...)
Did you know... - show different entries
- ... that the name of the video game mod series Bomba Patch was inspired by éclairs?
- ... that a cheat code in the video game Spyro: Year of the Dragon grants access to a near-complete copy of Crash Bash?
- ... that Rawson Stovall became the first nationally syndicated video game journalist in the United States when he was only eleven years old?
- ... that the case Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. was considered essential to the future of video game modding in the United States in 1992?
- ... that the web-based video game Moderator Mayhem was based on a card game meant to demonstrate the difficulties of content moderation?
- ... that Terra Invicta's development company is a group of former volunteer video game modders that decided to release their own game after the success of their mod?
- ... that the character Psycho Mantis in the video game Metal Gear Solid breaks the fourth wall by identifying the player's other games?
- ... that Goodboy Galaxy was the first commercially released video game for the Game Boy Advance in more than 13 years?
- ... that a video game consisting solely of a clickable image of a banana was briefly the second-most played game on Steam?
- ... that the video game Pyongyang Racer was developed in North Korea for Koryo Tours, which organises tours to the country?
- ... that the science-fiction video game The Anacrusis is named after a musical term?
- ... that for at least 90 minutes, Mori Calliope livestreamed herself begging video game developer Atlus to allow her to stream their game Persona 3?
Selected biography – load new batch
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Markus Alexej Persson (/ˈpɪərsən/ ⓘ PEER-sən, Swedish: [ˈmǎrːkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), also known as Notch, is a Swedish video game programmer and designer. He is the creator of Minecraft, which is the best-selling video game in history. He founded the video game development company Mojang Studios in 2009.
Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over ten million copies. After this point Persson stood down as the lead designer and transferred his creative authority to Jens Bergensten. In September 2014 Persson announced on his personal website that he had concluded he "[didn't have the connection to his fans he thought he had]", that he had "become a symbol", and that he did not wish to be responsible for Mojang's increasingly large operation. He left Mojang in November of that year, selling his company to Microsoft reportedly for US$2.5 billion. The acquisition made Persson a billionaire. (Full article...) -
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Richard Allan Bartle (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created MUD1 (the first MUD) in 1978, and is the author of the 2003 book Designing Virtual Worlds. (Full article...) -
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Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award, and was named one of Newsweek's "50 Men Who Changed America". He has started more than 20 companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games. In 2012, he founded an educational software company called Brainrush, that is using video game technology in educational software.
He is credited with Bushnell's Law, an aphorism about games that are "easy to learn and difficult to master" being rewarding. (Full article...) -
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Steven Scott Ritchie (born February 13, 1950) is an American pinball and video game designer. His career began in the 1970s. Ritchie holds the record for best-selling pinball designer in history. He has been called "The Master of Flow" due to the emphasis in his designs on ball speed, loops, and long smooth shots. Ritchie was also the original voice of Shao Kahn in the Mortal Kombat fighting game series, serving as the announcer of Mortal Kombat II (1993), Mortal Kombat 3 (1995), and the updates to Mortal Kombat 3. He is the older brother of fellow pinball designer Mark Ritchie. (Full article...) -
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Roberta Lynn Williams (née Heuer; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game. She is also known for creating and maintaining the King's Quest series, as well as designing the full motion video game Phantasmagoria in 1995.
Sierra was acquired by CUC International in 1996, leading to layoffs and management changes. Williams took a brief sabbatical, and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release of King's Quest: Mask of Eternity in 1998, she left the game industry in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel, Farewell to Tara. Soon after, she returned to game development with the 3D remake of the classic adventure game Colossal Cave Adventure, released in January 2023 as Colossal Cave. (Full article...) -
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Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry. (Full article...) -
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Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".
Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, he and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. (Full article...) -
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Peter Douglas Molyneux OBE (/ˈmɒlɪnjuː/; born 5 May 1959) is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. In 2012 he founded and currently runs 22cans, a video game development studio.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) -
Image 9Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a former Japanese video game programmer, designer and producer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and worked on games including Girl's Garden (1985) and Phantasy Star II (1989). He was the lead programmer of the original Sonic the Hedgehog games on the Mega Drive in the early 1990s, which greatly increased Sega's market share. Naka developed Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994) in California with Sega Technical Institute. (Full article...) -
Image 10Gunpei Yokoi (横井 軍平, Yokoi Gunpei, 10 September 1941 – 4 October 1997), sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as Metroid and Kid Icarus. (Full article...)
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Image 11Yu Suzuki (鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are some of the games besides others from rival companies during that era credited with popularizing 3D graphics in video games; as well as the critically acclaimed Shenmue series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2 and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware.
In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. IGN listed him at #9 in their Top 100 Game Creators of All Time list. In 2011, he received the Pioneer Award at the Game Developers Choice Awards. (Full article...) -
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Felix Arvid Ulf Kjellberg (/ˈʃɛlbɜːrɡ/ SHEL-burg, Swedish: [ˈfěːlɪks ˈǎrːvɪd ɵlf ˈɕɛ̂lːbærj] ⓘ; born 24 October 1989), better known as PewDiePie (/ˈpjuːdiːpaɪ/ PEW-dee-py), is a Swedish YouTuber known for his comedic videos. Kjellberg's popularity on YouTube and extensive media coverage has made him one of the most noted online personalities and content creators. He has been portrayed in media as a figurehead for YouTube, especially in the genre of gaming.
Born and raised in Gothenburg, Kjellberg registered his YouTube channel "PewDiePie" in 2010, primarily posting Let's Play videos of horror and action video games. His channel gained a substantial following and was one of the fastest growing channels in 2012 and 2013, before becoming the most-subscribed on YouTube on 15 August 2013. From 29 December 2014 to 14 February 2017, Kjellberg's channel was also the most-viewed on the platform. During this period, his content shifted focus from Let's Plays and diversified to include vlogs, comedy shorts, formatted shows, and music videos. (Full article...) -
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Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies. From 2006 until 2013 he worked as the founder and president of Metaplace (previously operating as Areae and acquired by social gaming company Playdom in 2010, which was in turn acquired by Disney) producing a Facebook game platform. (Full article...) -
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Anita Sarkeesian (/sɑːrˈkiːziən/ sar-KEE-zee-ən; born 1983) is a Canadian-American feminist media critic. She is the founder of Feminist Frequency, a website that hosts videos and commentary analyzing portrayals of women in popular culture. Her video series Tropes vs. Women in Video Games, examines tropes in the depiction of female video game characters.
Media scholar Soraya Murray calls Sarkeesian emblematic of "a burgeoning organized feminist critique" of stereotyped and objectified portrayals of women in video games.
In 2012, Sarkeesian was targeted by an online harassment campaign following her launch of a Kickstarter project to fund the Tropes vs. Women in Video Games series. The threats and harassment generated widespread media attention, and resulted in the project far exceeding its funding goal. The media coverage placed Sarkeesian at the center of discussions about misogyny in video game culture and online harassment. She has spoken to TEDxWomen, XOXO Festival, and the United Nations' Broadband Working Group on Gender, and appeared on The Colbert Report discussing her experiences of harassment and the challenge of attempting to improve gender inclusivity in gaming culture and the media. (Full article...) -
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William Murray "Trip" Hawkins III (born December 28, 1953) is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate. (Full article...) -
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James D. Rolfe (born July 10, 1980) is an American YouTuber, filmmaker, and actor. He is best known for creating and starring in the comedic retrogaming web series Angry Video Game Nerd (2004–present). His spin-off projects include reviews of retro films, television series, and board games. He is considered a pioneer of internet gaming videos and is noted for his widespread influence on YouTube content after the series premiered on the platform in 2006.
Rolfe began creating homemade video productions in the late 1980s, having made more than 270 videos and short films by 2004. Among these were the first Angry Video Game Nerd episodes (originally known as Bad NES Games, and later Angry Nintendo Nerd), which were released on his Cinemassacre website in 2004. Two years later, he gained mainstream attention when the series went viral after being published to YouTube. Following its success, Rolfe released a feature-length film based on the series in 2014, which received a mixed reception. (Full article...) -
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Jeremy Soule (/soʊl/ SOHL; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Icewind Dale, and the Harry Potter series.
He became an employee of Square in 1994 after several years of private composition studies. After finishing the soundtrack to Secret of Evermore in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. In 2000, he left to form his own music production company, Soule Media, later called Artistry Entertainment. In 2005, he founded DirectSong, a record label that published digital versions of his soundtracks as well as those of classical composers. DirectSong remained active until 2019. (Full article...) -
Image 18Tōru Iwatani (岩谷 徹, Iwatani Tōru, born January 25, 1955) is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980). In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...)
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Jordan Mechner (born June 4, 1964) is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began his career designing and programming the 1984 martial arts game Karateka for the Apple II while a student at Yale University. The game was a bestseller. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games, published by Ubisoft.
Mechner is the recipient of many accolades, including the 2017 GDC Pioneer Award. His works are often included in all-time lists of the game industry's best and most influential titles. (Full article...) -
Image 20Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a Japanese video game producer, character designer, game designer, and businessman. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then a character designer and planner of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero. (Full article...) -
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Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. He was also the game director for Starfield. (Full article...) -
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Sidney K. Meier (/ˈmaɪər/ MIRE; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame. (Full article...) -
Image 23Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, August 13, 1961) is a Japanese composer and pianist at the video game company Nintendo. He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry. Kondo was hired by Nintendo in 1984 as their first dedicated composer and is currently a senior executive within their Entertainment Planning & Development division. (Full article...)
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Charles Andre Martinet (born September 17, 1955) is an American actor. Martinet created the voices of both Mario and Luigi in the Super Mario video game series, portraying them from 1992 to 2023. He also voiced other characters in the series such as Wario, Waluigi, and the baby equivalents of Mario and Luigi, prior to stepping down as voice actor to become an official brand ambassador for the series.
Martinet is also known for his portrayal of Paarthurnax in 2011's The Elder Scrolls V: Skyrim, as well as Magenta in 2022's Dragon Ball Super: Super Hero. (Full article...) -
Image 25Jun Maeda (麻枝 准, Maeda Jun, born January 3, 1975) is a Japanese writer and composer. He is a co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces.
After graduating with a degree in psychology from Chukyo University, Maeda contributed to the scripts and scores of games released under the Tactics brand of Nexton: Moon and One: Kagayaku Kisetsu e. He has contributed both to writing music and scripts to most games released under the Key brand, notably writing the majority of Air and Clannad. He also served as a screenwriter and composer for several anime series produced by P.A. Works, such as Angel Beats! and Charlotte. (Full article...)
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Recent video game-related events
- September 12, 2024 – 2023–2024 video game industry layoffs
- Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)
- August 15, 2024 –
- American video game magazine Game Informer discontinues publication after 33 years. The magazine's website is also shut down. (BBC News)
- May 24, 2024 – Uvalde school shooting
- Families in Uvalde, Texas, U.S., file a lawsuit against Daniel Defense and Activision Blizzard for creating the DDM4 V7 gun and promoting the weapon through the game Call of Duty, respectively. They also sue Meta Platforms for owning Instagram, which was used by the gunman. (AP)
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